Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
Here is some detail about the work we did on our indie title DANGER ZONE for Xbox One X. We're a tiny team of seven but we're big Xbox fans so when we finally got the performance we needed to get the game running on Xbox (thanks Epic!) we wanted to be there at launch with some Xbox One X improvements. The game will run in native 4K on Xbox One X. In the Settings you get to pick between two options - "Best Quality" or"Best Performance" Best Quality - this setting runs the game at 30hz in native 4k (if you're the lucky owner of a 4K display!) - ALSO if you're still rocking a 1080p display - choosing this setting will supersample the 4K render to your output resolution and give you the sharpest possible image. You also get dynamic shadows enabled. Best Performance - this runs the game at a super smooth and silky 60hz at 1080p resolution. You don't get dynamic shadows enabled. The game doesn't support HDR yet. The reason for that is because the engine that we use, Unreal Engine, didn't support HDR at the time we were finishing the game and submitting it. We use SSAO and SSR as well as Temporal AA, the game renders the HUD in 4K regardless of what setting you choose. And if you boot the game during the Christmas holidays, we put up a tree, put some presents under it for you and play a spectacular 'muzak' version of "Jingle Bells" for your aural listening pleasures. (That comes from being inspired by N64 "Super Mario Kart" all those years ago where the title screen went Gold when you got all Golds - so we wanted to change the game depending on the holiday season!) Hope that fills in the gaps on the front page. Hopefully, if small indies like us can make the effort on Xbox One X then surely all the big teams can do the same!
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Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
@ Petran - Yes. If you ever see me in real life then the secret handshake is to either say "Burnout X WOW" or to first clear your throat and then sing "ROLLING...STOCK!" proudly in the appropriate style. I will also accept a good rendition of "It's Your Letters" too.... - we're talking about fps I guess. You can be the hero today! - thanks for noticing. When we first built the game we put it out for PS4 and PC. But when a better Engine update arrived, we got to work on the Xbox version. If you want to receive updates our the titles we make you can sign up to our mailing list at - we'll be talking about a few different things over the next coming months. I was holding off contributing to the thread for some time, hoping that some kindred soul would have noticed what we did!
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Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
Thanks for your kind words. "Revenge" was a mixed bag for me personally speaking. It was probably the textbook example of 'messing up' at the time. It came together very very late. And it probably looked a bit too brown and yellow in the end. That said, it does go like "shit off a shovel." And some of the courses are excellent, particularly Steve Uphill's ones. Thanks for being a Dangerous Golfer. A small, but elite band of men and women. Every purchase made by players like you goes *directly* towards our small development group. There are no publishers, middlemen, or shiny suits involved. So thank you for your support! Stay tuned to our website where we'll list any time our titles our on sale. We mail our mailing list every time there is a promotion. But I think there's a good little game there for twelve quid. And the game has got updated twice with more levels since it released. I've paid far more myself for games that received nothing. As the developer, we make seven pounds out of that twelve pound price point after the store owner takes their cut. Not a lot of people realise that, and we hope that our pricing is affordable to most. Each level took close to a full day for me to make. That includes throwing away ideas that didn't work and also iteration time. Each one averaged about seventeen hours. There's a level called "Semi-Conscious" in there - and I can remember playing it 579 times as I added each part to it during the day. I don't think I can play that level ever again. (Maybe there's an Xbox One X in "The Good Place?" ....Janet...?) Still, it's better than digging a ditch as they say.
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Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
Lukas - Programmer Phillip 'Superstar' Maguire wrote a blog post on our site about bringing the game to Xbox One X. Here's the link to it: ESRAM was an issue, but the UE guys solved a lot of it when they did a lot of optimisations with their update. I hope that answers your questions!
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Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
Mauro - as I don't work for Electronic Arts anymore I really can't make a comment as to what they may or may not do. I have no say in any of it. Black came out on bc Microsoft actually own the rights to it on Xbox formats IIRC- I think I can remember some sort of buyout deal for Black that was done. Maybe even Xbox Burnout 3 as well. But I deleted all of my emails from that period of my career now so have no way of checking. But maybe it was time limited as it popped up in their Vault I noticed. I hope B3 turns up because I'm a fully paid up lifetime member of The Lazy Generation. Would hate to see my membership fees be squandered in vain.
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Thread: Xbox One X Enhanced Games: All Titles, Platforms, and Details
"worst offender in urine filter?" Surely not. Every played what was it, GRID 2? I'll accept 'going below black because we only had one HD panel in the office' but not the main offender...
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Thread: Xbox One Backwards Compatibility |OT| Who wants to pay for remasters?
My dilemma is thus - play as Mac this time through or go again with Elise?
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